To get the secondary objective wait until you are near max army. They will be critical in winning those big battles. It is important to get the ranged attack and armor upgrades over time. As well as your money (minerals) get really high make sure to expand your gas production and make even more spore crawlers and spine crawlers. You can deploy more swarm hosts to both flanks and just keep them there permanently. Hydralisks are anti-air units and have high single target damage, making them perfect defenders. Make sure to get the frenzy ability (50% damage for 15 seconds). ![]() They are great for emergency problems and will buy you more than enough time. Remember to keep some banelings around as well. These are just solutions that will allow you to survive. You will also want to make a lot of spine crawlers. You can also have some spine crawlers move over there to support.Īt this point you will want to work on some spore crawlers covering the middle plateau on the eastern flank and some directly west of the chrysalis. The cost of six banelings is not that much considering during this time you will have an extra hatchery working on a second base and will be making nothing but drones until you are near maxed.įor the next wave you will have the new ability show up which you can use on this wave. With them burrowed you can do crazy high amounts of damage to their numbers through AOE splash damage and you can also slow them down so you can deploy more swarms. This messes with the computer AI and can deal some crazy damage. I get the baneling upgrade in which a baneling destruction spawns two mini-banelings. I choose to make banelings and burrow them. The second wave will require some creative thinking. This wave has NO anti-air units so you can deploy your mutalisks after it immediately. When the attack comes you can pre-emptively spawn some swarms to soak some damage and get some extra kills. Deploy your spine crawlers in front of your swarm hosts. The first attack will come from the west. You will need this extended creep around the eastern flank, the western flank, and a southern flank that doesn’t get realized until later. Make sure to use the queen to extend your creep. ![]() Upon getting to the base you will have access to two spine crawlers, five swarm hosts, three mutalisks, and one queen. The second achievement, Don’t Touch This Chrysalis is much harder as it requires absolutely no damage to the chrysalis, even from flyer bounces. ![]() This ability will become unlocked after the second wave of units. By doing this you make the mission easier and the achievement is simply to accumulate kills, not all at once. Epic Meal Time is accomplished by simply using a Spawn Locusts ability almost every single time it is up. There are two major achievements in this mission. The primary use of these is to act as soakers so that your army can run in and deal damage, and then retreat once the swarm dies. The Swarm Host deploys small short ranged attackers. You will start the mission off introduced to the Swarm Host. You will also find parallels between this mission and the All In mission from the Wings of Liberty campaign mechanically. That mission culminated on one major event in which Kerrigan Queen of Blades hatched from a pod and became an independent minion of The Overmind. If you played the original Starcraft’s zerg campaign you will remember the entire campaign was surrounding the creation of a super creature.
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